General
Awe Inspiring
This player inspires awe in younger players. Each level of Awe Inspiring gives a +5% chance to cause a -10% vision penalty to less famous defenders who line up to cover him man to man.
*prereq: 640 fame
Big Heart
Never give up! Each level of Big Heart gives a +2% bonus to all attributes when trailing by 14 or more points.
*prereq: 50 confidence
Swagger
This player is good and he knows it. Each level of Swagger gives a +1% bonus to the confidence attribute.
*prereq: 25 confidence
Workhorse
This player just keeps on going. Each level of Workhorse gives a +1% bonus to the stamina attribute.
*prereq: 25 stamina
Football Genius
This player sees the field better than others. Each level of Football Genius gives a +1% bonus to the vision attribute.
*prereq: 25 vision
Clutch
This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on both offense and defense in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.
Heart of a Champion
This player excels in the playoffs. Each level of Heart of a Champion gives a +1% bonus to confidence in the playoffs.
*prereq: 480 fame
Hometown Hero
This player is loved by the fans. Each level of Hometown Hero gives a +1 bonus to confidence when playing at home, and -0.5 penalty to confidence when playing away.
*prereq: 160 fame
Mentor
Other players sometimes make the best coaches. Each level of Mentor gives a +1% in-game bonus to vision and confidence for all teammates who play the same position and are at least 3 levels lower than this player.
*prereq: level 32
Motivational Speaker
This player knows how to raise spirits on the bench. Each level of Motivational Speaker gives this player a +5% chance to pep talk teammates on the bench when he is not in the game, raising morale. Only one motivator on the team can be activated per play.
*prereq: 200 fame
Red Zone Freak
This player turns it on in the red zone. Each level of Red Zone Freak gives a +5% chance to gain a 5% bonus to all attributes when inside the 20 yard line, either on offense or defense.
Second Wind
Crunch time brings out the best in some players. Each level of Second Wind gives an extra +2 energy refill at the start of the fourth quarter.
Slow Starter
This player takes a while to get rolling. He gets a -5% penalty to all attributes for the first four games of the season, and a bonus to all attributes in the last four games of the season. Each level of Slow Starter gives +1% to the second half bonus.
Streaky
This player has good games and bad games. On good days, he will gain a +5% bonus to all attributes. On bad days, he will have a -5% penalty. Each level of Streaky increases the likelihood of a good day by 2%, starting at 50/50 for level 1
QB
Laser Arm
this player has a great throwing arm. Each level of Laser Arm gives a +1% bonus to the throwing attribute.
*prereq: 25 throwing
Clock Manager
This player excels in the two minute drill. Each level of Clock Manager gives a +3% bonus to catching passes, or pass quality if QB, when playing hurry up offense and trailing with less than 2 minutes left.
Hard Count
A good hard count can draw the defense offsides. Each level of Hard Count gives a +2% better chance to draw the defense offsides before the snap when this player is playing QB
Intimidating
This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, and Glare special abilities by 3%.
Natural Leader
Some players are natural born leaders. Each level of the Natural Leader ability gives a +3% bonus chance for all "General" special abilities (Line General, D Line General, Field General, Defense General) to activate.
*prereq: 300 fame
Quick Release
Getting the ball to the receiver quickly gives the defense less time to react. Each level of Quick Release gives a +5% chance to have a quick release when passing the ball.
*prereq: 50 throwing
Scrambler
This player has an uncanny ability to get away from sacks. Each level of Scrambler gives a +2% bonus to breaking sack tackles when playing QB
Thick Skin
Trash talking means nothing to this player. Each level of Thick Skin reduces the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 5% when used against this player.
HB
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
Steady Grip
This player rarely fumbles. Each level of Steady Grip gives a +1% bonus to the carrying attribute.
*prereq: 25 carrying
Soft Hands
This player can catch anything. Each level of Soft Hands gives a +1% bonus to the catching attribute.
*prereq: 25 catching
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute.
Bruiser
Few can match this player's power. Each level of Bruiser gives a +3% bonus to breaking tackles when using at least 50% Power running style.
Goal Line Back
This player has a nose for the endzone. Each level of Goal Line Back gives a +1% to strength, agility, and carrying on Goal Line plays inside the 5 yard line, when playing HB or FB
Intimidating
This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, and Glare special abilities by 3%.
Mr. First Down
This player has a nose for the first down marker. Each level Mr. First Down gives a 3% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.
*prereq: 40 vision
Mr. Reliable
Hold onto the ball! Each level of Mr. Reliable gives a +4% bonus to avoiding fumbles and a +1% bonus to catching passes on 3rd and 4th down.
Quick Feet
This player is hard to keep up with. Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake and Juke special abilties.
Scat Back
A back catching passes out of the backfield can be a great weapon. Each level of Scat Back gives this player a +2% bonus to catching short (less than 7 yd) passes when playing HB or FB.
Short Yardage Monster
This player is hard to bring down for a TFL. Each level of Short Yardage Monster gives a +2% bonus to breaking tackles when behind the line of scrimmage and not playing QB.
*prereq: 40 vision
Slippery
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style.
Tenacious
This player fights for every yard. Each level of Tenacious gives a +2% bonus to fight out extra yards when the tackler is using the Wrap Up tactic setting.
Thick Skin
Trash talking means nothing to this player. Each level of Thick Skin reduces the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 5% when used against this player
FB
Great Blocker
This player spends hours with the blocking sled. Each level of Great Blocker gives a +1% bonus to the blocking attribute.
*prereq: 25 blocking
Steady Grip
This player rarely fumbles. Each level of Steady Grip gives a +1% bonus to the carrying attribute.
*prereq: 25 carrying
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Bruiser
Few can match this player's power. Each level of Bruiser gives a +3% bonus to breaking tackles when using at least 50% Power running style.
Goal Line Back
This player has a nose for the endzone. Each level of Goal Line Back gives a +1% to strength, agility, and carrying on Goal Line plays inside the 5 yard line, when playing HB or FB
Intimidating
This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, and Glare special abilities by 3%.
Mr. First Down
This player has a nose for the first down marker. Each level Mr. First Down gives a 3% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.
*prereq: 40 vision
Mr. Reliable
Hold onto the ball! Each level of Mr. Reliable gives a +4% bonus to avoiding fumbles and a +1% bonus to catching passes on 3rd and 4th down.
Scat Back
A back catching passes out of the backfield can be a great weapon. Each level of Scat Back gives this player a +2% bonus to catching short (less than 7 yd) passes when playing HB or FB.
Short Yardage Monster
This player is hard to bring down for a TFL. Each level of Short Yardage Monster gives a +2% bonus to breaking tackles when behind the line of scrimmage and not playing QB.
*prereq: 40 vision
Slippery
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style.
Tenacious
This player fights for every yard. Each level of Tenacious gives a +2% bonus to fight out extra yards when the tackler is using the Wrap Up tactic setting.
Thick Skin
Trash talking means nothing to this player. Each level of Thick Skin reduces the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 5% when used against this player
WR
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
Soft Hands
This player can catch anything. Each level of Soft Hands gives a +1% bonus to the catching attribute.
*prereq: 25 catching
High Jumper
This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
*prereq: 25 jumping
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Clock Manager
This player excels in the two minute drill. Each level of Clock Manager gives a +3% bonus to catching passes, or pass quality if QB, when playing hurry up offense and trailing with less than 2 minutes left.
Comeback Kid
This player makes big plays when it counts. Each level of Comeback Kid gives a +3% chance to catch passes longer than 20 yards when his team is trailing
Go To Guy
Each level of Go To Guy gives a +5% chance for this player to get a bonus to being targeted by the QB when running a route.
*prereq: 800 fame
Mr. First Down
This player has a nose for the first down marker. Each level Mr. First Down gives a 3% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.
*prereq: 40 vision
Mr. Reliable
Hold onto the ball! Each level of Mr. Reliable gives a +4% bonus to avoiding fumbles and a +1% bonus to catching passes on 3rd and 4th down.
Slippery
This player slips out of tackles with ease. Each level of Slippery gives a +2% bonus to breaking tackles when using at least 50% Elusive running style.
Sure Hands
When failing a catch pass check, the Sure Hands ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow the second roll.
*prereq: 50 catching
Underdog
Nobody gives this player any respect. Sometimes they don't even pay attention to him! Each level of Underdog gives a +5% chance to cause a -10% vision penalty to more famous defenders who line up to cover him man to man.
TE
Soft Hands
This player can catch anything. Each level of Soft Hands gives a +1% bonus to the catching attribute.
*prereq: 25 catching
High Jumper
This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
*prereq: 25 jumping
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Great Blocker
This player spends hours with the blocking sled. Each level of Great Blocker gives a +1% bonus to the blocking attribute.
*prereq: 25 blocking
Clock Manager
This player excels in the two minute drill. Each level of Clock Manager gives a +3% bonus to catching passes, or pass quality if QB, when playing hurry up offense and trailing with less than 2 minutes left.
Comeback Kid
This player makes big plays when it counts. Each level of Comeback Kid gives a +3% chance to catch passes longer than 20 yards when his team is trailing
Go To Guy
Each level of Go To Guy gives a +5% chance for this player to get a bonus to being targeted by the QB when running a route.
*prereq: 800 fame
Mr. First Down
This player has a nose for the first down marker. Each level Mr. First Down gives a 3% chance of being awarded an extra 1/2 yard when being tackled, if it would mean getting a first down.
*prereq: 40 vision
Mr. Reliable
Hold onto the ball! Each level of Mr. Reliable gives a +4% bonus to avoiding fumbles and a +1% bonus to catching passes on 3rd and 4th down.
Sure Hands
When failing a catch pass check, the Sure Hands ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow the second roll.
*prereq: 50 catching
Underdog
Nobody gives this player any respect. Sometimes they don't even pay attention to him! Each level of Underdog gives a +5% chance to cause a -10% vision penalty to more famous defenders who line up to cover him man to man.
G
Great Blocker
This player spends hours with the blocking sled. Each level of Great Blocker gives a +1% bonus to the blocking attribute.
*prereq: 25 blocking
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
C
Great Blocker
This player spends hours with the blocking sled. Each level of Great Blocker gives a +1% bonus to the blocking attribute.
*prereq: 25 blocking
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Intimidating
This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, and Glare special abilities by 3%.
Natural Leader
Some players are natural born leaders. Each level of the Natural Leader ability gives a +3% bonus chance for all "General" special abilities (Line General, D Line General, Field General, Defense General) to activate.
*prereq: 300 fame
Thick Skin
Trash talking means nothing to this player. Each level of Thick Skin reduces the effect of the Trash Talk, Growl, Snarl, and Glare special abilities by 5% when used against this player
OT
Great Blocker
This player spends hours with the blocking sled. Each level of Great Blocker gives a +1% bonus to the blocking attribute.
*prereq: 25 blocking
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
DT
Great Blocker
This player spends hours with the blocking sled. Each level of Great Blocker gives a +1% bonus to the blocking attribute.
*prereq: 25 blocking
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Brick Wall
Stop 'em in their tracks! Each level of Brick Wall gives a +3% bonus to keeping the ball carrier from gaining extra yards while tackling them
Heavyweight
This player is hard to block. Each level of Heavyweight gives a +2% bonus to knocking down his blocker when breaking a block
*prereq: 225 weight
Natural Leader
Some players are natural born leaders. Each level of the Natural Leader ability gives a +3% bonus chance for all "General" special abilities (Line General, D Line General, Field General, Defense General) to activate.
*prereq: 300 fame
Power Tackler
Knock the ball loose! Each level of Power Tackler gives a +2% bonus to forcing fumbles.
Sure Tackler
It doesn\'t matter how you stop him, as long as you stop him. When failing a make tackle check, the Sure Tackler ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow a second roll.
*prereq: 40 tackling
DE
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Brick Wall
Stop 'em in their tracks! Each level of Brick Wall gives a +3% bonus to keeping the ball carrier from gaining extra yards while tackling them
Heavyweight
This player is hard to block. Each level of Heavyweight gives a +2% bonus to knocking down his blocker when breaking a block
*prereq: 225 weight
Power Tackler
Knock the ball loose! Each level of Power Tackler gives a +2% bonus to forcing fumbles.
Sure Tackler
It doesn\'t matter how you stop him, as long as you stop him. When failing a make tackle check, the Sure Tackler ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow a second roll.
*prereq: 40 tackling
MLB
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Brick Wall
Stop 'em in their tracks! Each level of Brick Wall gives a +3% bonus to keeping the ball carrier from gaining extra yards while tackling them
Heavyweight
This player is hard to block. Each level of Heavyweight gives a +2% bonus to knocking down his blocker when breaking a block
*prereq: 225 weight
Jackhammer
Knock that ball loose! Each level of Jackhammer gives a +3% bonus to knocking the ball loose when tackling the receiver right after a catch
Natural Leader
Some players are natural born leaders. Each level of the Natural Leader ability gives a +3% bonus chance for all "General" special abilities (Line General, D Line General, Field General, Defense General) to activate.
*prereq: 300 fame
Never Give Up
Get back in the play! Each level of Never Give Up gives a +3% bonus to the speed of getting up after falling down on defense.
Power Tackler
Knock the ball loose! Each level of Power Tackler gives a +2% bonus to forcing fumbles.
Sure Tackler
It doesn\'t matter how you stop him, as long as you stop him. When failing a make tackle check, the Sure Tackler ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow a second roll.
*prereq: 40 tackling
Zone Specialist
This player is best in zone coverage. Each level of Zone Specialist gives a +1% bonus to speed, agility, and vision when playing zone defense.
OLB/ILB
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Workout Warrior
This player knows how to effectively build strength by working out. Each level of Workout Warrior gives a +1% bonus to the strength attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Brick Wall
Stop 'em in their tracks! Each level of Brick Wall gives a +3% bonus to keeping the ball carrier from gaining extra yards while tackling them
Heavyweight
This player is hard to block. Each level of Heavyweight gives a +2% bonus to knocking down his blocker when breaking a block
*prereq: 225 weight
Jackhammer
Knock that ball loose! Each level of Jackhammer gives a +3% bonus to knocking the ball loose when tackling the receiver right after a catch
Long Reach
This player has an exceptional wingspan. When failing a pass deflection check, the Long Reach ability gives this player a second chance to retry the roll. Each level gives a +3% chance to allow a second roll.
Never Give Up
Get back in the play! Each level of Never Give Up gives a +3% bonus to the speed of getting up after falling down on defense.
Power Tackler
Knock the ball loose! Each level of Power Tackler gives a +2% bonus to forcing fumbles.
Showboat
This player is a showoff. Each level of Showboat decreases the receiver\'s morale by an additional 3% after this player has deflected a pass.
*prereq: 320 fame
Sure Tackler
It doesn\'t matter how you stop him, as long as you stop him. When failing a make tackle check, the Sure Tackler ability gives this player a second chance to retry the roll. Each level gives a +5% chance to allow a second roll.
*prereq: 40 tackling
Zone Specialist
This player is best in zone coverage. Each level of Zone Specialist gives a +1% bonus to speed, agility, and vision when playing zone defense.
CB
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
High Jumper
This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
*prereq: 25 jumping
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Jackhammer
Knock that ball loose! Each level of Jackhammer gives a +3% bonus to knocking the ball loose when tackling the receiver right after a catch
Long Reach
This player has an exceptional wingspan. When failing a pass deflection check, the Long Reach ability gives this player a second chance to retry the roll. Each level gives a +3% chance to allow a second roll.
Never Give Up
Get back in the play! Each level of Never Give Up gives a +3% bonus to the speed of getting up after falling down on defense.
Power Tackler
Knock the ball loose! Each level of Power Tackler gives a +2% bonus to forcing fumbles.
Showboat
This player is a showoff. Each level of Showboat decreases the receiver\'s morale by an additional 3% after this player has deflected a pass.
*prereq: 320 fame
Zone Specialist
This player is best in zone coverage. Each level of Zone Specialist gives a +1% bonus to speed, agility, and vision when playing zone defense.
FS
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
High Jumper
This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
*prereq: 25 jumping
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Jackhammer
Knock that ball loose! Each level of Jackhammer gives a +3% bonus to knocking the ball loose when tackling the receiver right after a catch
Long Reach
This player has an exceptional wingspan. When failing a pass deflection check, the Long Reach ability gives this player a second chance to retry the roll. Each level gives a +3% chance to allow a second roll.
Never Give Up
Get back in the play! Each level of Never Give Up gives a +3% bonus to the speed of getting up after falling down on defense.
Showboat
This player is a showoff. Each level of Showboat decreases the receiver\'s morale by an additional 3% after this player has deflected a pass.
*prereq: 320 fame
Zone Specialist
This player is best in zone coverage. Each level of Zone Specialist gives a +1% bonus to speed, agility, and vision when playing zone defense.
SS
Quick
This player is quick on his feet. Each level of the Quick ability gives a +1% bonus to the agility
High Jumper
This player is an exceptional leaper. Each level of High Jumper gives a +1% bonus to the jumping attribute.
*prereq: 25 jumping
Track Star
This player is a natural speedster. Each level of Track Star gives a +1% bonus to the speed attribute
Textbook Tackler
This player spends hours with the tackling dummy. Each level of Textbook Tackler gives a +1% bonus to the tackling attribute.
*prereq: 25 tackling
Jackhammer
Knock that ball loose! Each level of Jackhammer gives a +3% bonus to knocking the ball loose when tackling the receiver right after a catch
Long Reach
This player has an exceptional wingspan. When failing a pass deflection check, the Long Reach ability gives this player a second chance to retry the roll. Each level gives a +3% chance to allow a second roll.
Never Give Up
Get back in the play! Each level of Never Give Up gives a +3% bonus to the speed of getting up after falling down on defense.
Showboat
This player is a showoff. Each level of Showboat decreases the receiver\'s morale by an additional 3% after this player has deflected a pass.
*prereq: 320 fame
Zone Specialist
This player is best in zone coverage. Each level of Zone Specialist gives a +1% bonus to speed, agility, and vision when playing zone defense.
K/P
Soccer Star
This player has greak kicking form. Each level of Soccer Star gives a +1% bonus to the kicking and punting attributes.
KRS/KOS
Distance Runner
Playing on kickoffs can take a lot out of you. Each level of Distance Runner lessens this player's energy usage on kickoffs and punts by 5%, except when playing KR/PR
Special Teamer
Special teams is 1/3 of the game. Each level of Special Teamer gives a +1% bonus to all attributes when playing on KOS or KRS.