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Brian in Mesa

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Digital Human Creation Advances

CG Actor Unveiled, Tech Refinements Touted

November 29, 2004
By Carolyn Giardina


Venice, Calif.-based Digital Domain recently revealed a clip of a shockingly realistic CG actor that the company developed over the past few months as part of an R&D effort for future commercial and feature work. The clip was screened earlier this month during a presentation at The Digital Studio Summit, co-located with the American Film Market in Santa Monica.

Digital Domain chairman/CEO Scott Ross presented the clip, which featured a fairly close-up shot of an elderly man -- who is expressive and lifelike -- sitting at a dinner table in a dimly lit room. Ross explained that the live-action environment was shot on stage at Digital Domain, and the CG character was added to the shot using the company's Nuke compositing software.

"It was lighting, it was definitely skin texture, it was muscle deformation, it was eye deformers that allowed eyes to move around and pull skin around -- all of that, I think, added to the effect," Ross said. "But it's [also] the artistry. There are some proprietary tools and technology that we've developed over a period of time, but it's really not necessarily about the tools."

During the presentation, Ross also showed a before-and-after of how Digital Domain smoothed the skin of an aging performer to give him youth -- which also has many applications in storytelling that involves, for instance, flashbacks.

Culver City, Calif.-based Sony Pictures Imageworks also announced refinements in its digital human R&D. During the same panel, Sony Pictures Imageworks president Tim Sarnoff reported that the company's work in this area is "so far advanced beyond "Spider-Man 2," which is now two-year-old technology." He said that moviegoers will see far more complex digital actors in future superhero movies, including a third "Spider-Man" film and "Superman."

"The creation of a computer-generated digital person has been the Holy Grail of the digital effects industry," Ross said. Digital Domain generated attention in this area as far back as 1997, when it populated the decks of the Titanic with digital passengers in its Academy Award-winning epic "Titanic." More recently, Digital Domain and other effects houses have increasingly used digital characters for certain applications, including stunts where having an actor perform would be dangerous or simply impossible.

In the advertising world, London's The Mill recently created more than 100,000 digital extras for "Mountain," the Sony PlayStation 2 spot directed by Frank Budgen of London's Gorgeous for Bartle Bogle Hegarty, London. (Budgen directs stateside via bicoastal Anonymous Content.) The commercial earned a collection of awards this year, including the Grand Prix at the Cannes Advertising Festival.

Today, visual effects artists continue to strive for more realism, and they also see a growing number of applications for these characters. "Particularly in the commercial marketplace, I think there are some really interesting applications," Ross noted. "For example, look at someone like Michael Jordan, who probably now makes ninety percent of his entire income by supporting products. He is limited by the things that he can do given where he can be at what place and at what time. Now we can give [him] the opportunity to do that [via CG]. The ability to be in Thailand, in China, in South America and in the U.S. all in the same day is now available to him."
 
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Brian in Mesa

Brian in Mesa

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4K Digital

Spider-Man 2 to Debut in 4K Digital
Source: SGI
December 23, 2004


On January 13, Sony Pictures will present the first-ever showing of a major studio motion picture using Sony's revolutionary new "4K" digital projection system at a screening of Columbia Pictures' blockbuster Spider-Man 2. The uncompressed "4K" digital cinema content for the projection system will be powered by advanced visualization and shared storage systems from Silicon Graphics.

The special invitation event will be held at the Entertainment Technology Center's Digital Cinema Lab at the Hollywood Pacific Theatre (6433 Hollywood Blvd. Hollywood, Calif. 90028 ). A panel discussion on the movie's production will begin at 7 p.m., followed by the screening of Spider-Man 2 at 8 p.m.

"A very talented team of people worked incredibly hard to bring these amazingly detailed images to life" said Yair Landau, Vice Chairman of Sony Pictures Entertainment and President of Sony Pictures Digital. "Sony's 4K digital projection system is the ideal vehicle for screening this movie in the most dramatic and visually appealing manner, truly showing off all the care and effort that went into this production."

The new projector uses a Silicon X-tal Reflective Display (SXRD) imaging panel to achieve a 4096 x 2160 pixel resolution, nearly four times the pixel count of current HD displays. The commercial availability of a digital projector with 4K resolution -- long considered an ultimate goal of digital cinema-offers the industry a clear competitive alternative to existing projection technologies.

"We developed the 4K projector to provide movie-goers with a dynamic viewing experience unlike any other they've ever encountered," said Andrew Stucker, general manager of digital production systems at Sony Electronics. "The projector's SXRD technology is poised to become the quality standard in digital cinema, and we've worked closely with companies like Silicon Graphics to further enhance the solution."

Silicon Graphics® Onyx® advanced visualization and SGI® InfiniteStorage RM660 storage systems will power the uncompressed digital cinema content for the Sony projector.

Sony has also incorporated the specifications and guidelines established by Digital Cinema Initiatives (DCI) into the design of the new projector to fully support DCI's efforts in providing an enabling technology that will allow the industry to move to a digital environment.

The presentation preceding the screening will focus on the sound design, editing and visual effects of Spider-Man 2, featuring the film's editor Bob Murawski, sound designer and sound effects editor Paul Ottosson, supervising sound mixers Greg Russell and Kevin O'Connell and visual effects supervisors John Dykstra and Scott Stokdyk.
 

FischerKing

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wow - that sounds pretty incredible. i'm sure it's going to cost a ton to not only convert over current theaters, but to film and process in that as well. i wonder if it will catch on and if it does - how long it takes to become the standard.

shawn
 
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