Updated: Jan. 4, 2006
Too many stoppages hurting league scoring
By John Hollinger
If I were David Stern, I'd be concerned. Not somebody-just-hacked-into-my-Swiss-bank-account concerned, but worried nonetheless.
I'd be worried because the low-scoring games that were supposed to be eradicated by last year's rule changes are proving to be stubborn pests, and I'd be worried that the cure I introduced may be as bad as the original disease.
AP Photo/Kevork Djansezian
If only David Stern could clone Steve Nash ...
As we all know, the powers that be in this league have a financial interest in producing fast-paced, high-scoring basketball games -- even if the coaches don't. Up-and-down, flowing games help generate fan interest, which helps sell tickets and merchandise, which ultimately benefits everyone.
That's how things worked during the glory years of the late 1980s and early '90s, but over time the pace slowed and defense gained the upper hand. The nadir was reached in the spring of 2004, when the Pistons and Pacers competed in a well-played, hard-fought and completely unwatchable Eastern Conference finals.
That trough set the stage for last year's crackdown on hand-checking on the perimeter, and it produced a desirable outcome last season. However, one has to wonder if the change will be short-lived.
Through the first two months of this season, NBA teams are averaging 96.3 points per game (all stats are through Tuesday's games). That's a one-point decline from last year's mark of 97.2, which is a move in the wrong direction if you're in Stern's seat.
Fortunately for the commish, that decline may not hold up through April. Historically, NBA offenses have performed better in the second half of the season, and if that trend holds up it should be enough to pull offenses back to the 97.2 mark by year's end.
So why should the commish be concerned? There are a few reasons.
First, I'm guessing he'd like scoring to be even higher and the pace even faster -- certainly anybody who saw Phoenix last year would have to agree. Second, and more important, it's not just that scoring is a bit down thus far, it's the way that it's happening. Essentially, the one thing keeping scoring up at all right now is an avalanche of whistles, which gets in the way of the exciting, open-court game the league would prefer to promote.
To see what I mean, let's take a closer look at the numbers from 2004-05 and compare them to this season. That effort is made easier by one thing that hasn't changed at all from a year ago -- the game pace. Teams are averaging 93.2 possessions per 48 minutes, just as they did a year ago, so we have a ready-made apples-to-apples comparison.
ATS--------2004-05 - 2005-06
Possessions/gm 93.2 -- 93.2
TS % -- -- 52.9 -- 53.0
FG % ---- 44.7 -- 44.9
FTs/48 min - 25.9 -- 26.4
FT % -- - -75.6 -- 74.1
Let's start with shooting. I use a stat called True Shooting Percentage (TS%) to evaluate how many points teams get from their shot attempts, and that mark has hardly budged. The league TS% is 53.0, just a smidgeon ahead of last year's 52.9%. Behind the scenes, however, the elements that go into TS% have changed quite a bit.
For starters, teams are shooting fewer 3-pointers and getting to the basket more. Last season teams shot 3-pointers on 19.6 percent of their possessions; this year that's down to 19.4. Not surprisingly, they're shooting a higher percentage -- overall field-goal percentage is up slightly from 44.7 to 44.9.
But the biggest change is in free-throw attempts. Contrary to what some expected when the rules against perimeter hand-checking came into being last season, referees haven't slackened a bit in their willingness to crack down on the defense. As a result, the league rate of free throws per 48 minutes is up from 25.9 last season to 26.4 this year, and personal fouls are up by a similar amount.
Incidentally, if you're wondering why a rise in field-goal percentage and free-throw attempts wouldn't increase TS%, it's because nobody can make a foul shot. The league is down from 75.6% a year ago to 74.1% this year; one shudders to think what it would be had Shaq been healthy all season.
Regardless, Stern's dilemma remains the same. He wants to sell a high-scoring, dynamic game to his audience, and the obvious way to do that is by tweaking the rules to provide strong incentives for teams to play that style.
Unfortunately, right now the main thing propping up scoring throughout the league is an increase in free-throw attempts, which is a poor way of accomplishing his goal. For starters, the free throw is the least exciting play in basketball. It brings the up-and-down action to a grinding halt while nine players sit and watch one perform -- if we wanted to see that we'd go to a baseball game. Additionally, it makes the games longer, which is never a good idea in today's short-attention-span society.
The idea a year ago was that teams would adjust to the increased vigilance of officials regarding perimeter hand-checking. Fouls would be up at first, the thought went, but once defenses adjusted, fouls would slowly decrease while the floor opened up.
It hasn't happened that way because offenses have adjusted too. No longer held up on the outside by a forearm to the hip, players like Dwyane Wade and Gilbert Arenas are flying to the rim and drawing contact on every play. That's creating more free throws, which has the perverse effect of slowing the action instead of speeding it up.
Additionally, the new interpretation of the rules has made it easier to score in the half court, which has another unintended consequence: Teams have less incentive to fast break. Yes, the Suns are a glorious exception, but for every Phoenix there are two teams carefully micromanaging each possession. That won't change when a player like Wade or Arenas can so easily beat his man off the dribble at the end of the shot clock.
So despite the uptick in scoring since the start of 2004-05, the commish finds himself right back where he started. High scoring and a free-flowing game are proven to produce a hit with fans, but doing so in a way that stops the game every few seconds harms the product at least as much as it helps. Thus, his work in resurrecting the pro game from its turn-of-the-century doldrums isn't done. Without better incentives to fast break and keep the game moving, few teams will willingly play the style of game that the league so desperately wants to sell.
Too many stoppages hurting league scoring
By John Hollinger
If I were David Stern, I'd be concerned. Not somebody-just-hacked-into-my-Swiss-bank-account concerned, but worried nonetheless.
I'd be worried because the low-scoring games that were supposed to be eradicated by last year's rule changes are proving to be stubborn pests, and I'd be worried that the cure I introduced may be as bad as the original disease.
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AP Photo/Kevork Djansezian
If only David Stern could clone Steve Nash ...
As we all know, the powers that be in this league have a financial interest in producing fast-paced, high-scoring basketball games -- even if the coaches don't. Up-and-down, flowing games help generate fan interest, which helps sell tickets and merchandise, which ultimately benefits everyone.
That's how things worked during the glory years of the late 1980s and early '90s, but over time the pace slowed and defense gained the upper hand. The nadir was reached in the spring of 2004, when the Pistons and Pacers competed in a well-played, hard-fought and completely unwatchable Eastern Conference finals.
That trough set the stage for last year's crackdown on hand-checking on the perimeter, and it produced a desirable outcome last season. However, one has to wonder if the change will be short-lived.
Through the first two months of this season, NBA teams are averaging 96.3 points per game (all stats are through Tuesday's games). That's a one-point decline from last year's mark of 97.2, which is a move in the wrong direction if you're in Stern's seat.
Fortunately for the commish, that decline may not hold up through April. Historically, NBA offenses have performed better in the second half of the season, and if that trend holds up it should be enough to pull offenses back to the 97.2 mark by year's end.
So why should the commish be concerned? There are a few reasons.
First, I'm guessing he'd like scoring to be even higher and the pace even faster -- certainly anybody who saw Phoenix last year would have to agree. Second, and more important, it's not just that scoring is a bit down thus far, it's the way that it's happening. Essentially, the one thing keeping scoring up at all right now is an avalanche of whistles, which gets in the way of the exciting, open-court game the league would prefer to promote.
To see what I mean, let's take a closer look at the numbers from 2004-05 and compare them to this season. That effort is made easier by one thing that hasn't changed at all from a year ago -- the game pace. Teams are averaging 93.2 possessions per 48 minutes, just as they did a year ago, so we have a ready-made apples-to-apples comparison.
ATS--------2004-05 - 2005-06
Possessions/gm 93.2 -- 93.2
TS % -- -- 52.9 -- 53.0
FG % ---- 44.7 -- 44.9
FTs/48 min - 25.9 -- 26.4
FT % -- - -75.6 -- 74.1
Let's start with shooting. I use a stat called True Shooting Percentage (TS%) to evaluate how many points teams get from their shot attempts, and that mark has hardly budged. The league TS% is 53.0, just a smidgeon ahead of last year's 52.9%. Behind the scenes, however, the elements that go into TS% have changed quite a bit.
For starters, teams are shooting fewer 3-pointers and getting to the basket more. Last season teams shot 3-pointers on 19.6 percent of their possessions; this year that's down to 19.4. Not surprisingly, they're shooting a higher percentage -- overall field-goal percentage is up slightly from 44.7 to 44.9.
But the biggest change is in free-throw attempts. Contrary to what some expected when the rules against perimeter hand-checking came into being last season, referees haven't slackened a bit in their willingness to crack down on the defense. As a result, the league rate of free throws per 48 minutes is up from 25.9 last season to 26.4 this year, and personal fouls are up by a similar amount.
Incidentally, if you're wondering why a rise in field-goal percentage and free-throw attempts wouldn't increase TS%, it's because nobody can make a foul shot. The league is down from 75.6% a year ago to 74.1% this year; one shudders to think what it would be had Shaq been healthy all season.
Regardless, Stern's dilemma remains the same. He wants to sell a high-scoring, dynamic game to his audience, and the obvious way to do that is by tweaking the rules to provide strong incentives for teams to play that style.
Unfortunately, right now the main thing propping up scoring throughout the league is an increase in free-throw attempts, which is a poor way of accomplishing his goal. For starters, the free throw is the least exciting play in basketball. It brings the up-and-down action to a grinding halt while nine players sit and watch one perform -- if we wanted to see that we'd go to a baseball game. Additionally, it makes the games longer, which is never a good idea in today's short-attention-span society.
The idea a year ago was that teams would adjust to the increased vigilance of officials regarding perimeter hand-checking. Fouls would be up at first, the thought went, but once defenses adjusted, fouls would slowly decrease while the floor opened up.
It hasn't happened that way because offenses have adjusted too. No longer held up on the outside by a forearm to the hip, players like Dwyane Wade and Gilbert Arenas are flying to the rim and drawing contact on every play. That's creating more free throws, which has the perverse effect of slowing the action instead of speeding it up.
Additionally, the new interpretation of the rules has made it easier to score in the half court, which has another unintended consequence: Teams have less incentive to fast break. Yes, the Suns are a glorious exception, but for every Phoenix there are two teams carefully micromanaging each possession. That won't change when a player like Wade or Arenas can so easily beat his man off the dribble at the end of the shot clock.
So despite the uptick in scoring since the start of 2004-05, the commish finds himself right back where he started. High scoring and a free-flowing game are proven to produce a hit with fans, but doing so in a way that stops the game every few seconds harms the product at least as much as it helps. Thus, his work in resurrecting the pro game from its turn-of-the-century doldrums isn't done. Without better incentives to fast break and keep the game moving, few teams will willingly play the style of game that the league so desperately wants to sell.