Video-Game-A-Day #2 Star Control 2: The UrQuan Masters

HeavyB3

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Star Control 2 was first introduced on the PC in 1992 and later ported to the 3DO. The story goes something like this...

Earth's first contact with another species came in the mid 20th century. A race known as the Chenjesu pleaded for Earths help in a war against the Ur Quan and its battle thralls. The Alliance of Free Stars was looking for new members, as it had been on the losing end of battle for decades. Earth reluctantly agreed to join the fight after learning that they could either fight with the Alliance or fall seperately to the Ur Quan. The war continued to go badly and eventually the Alliance was split and collapsed, and Earth fell. Rather than join the Ur Quan and enslave other species, the humans decided to be put under a slave shield, that prevented humans from entering space, enslaving them on their own world.

Meanwhile a group of scientists were stranded on a world, once inhabited by a now extinct alien species known as the Precursers. There they found a factory and enough resources to build one ship, partially complete. This ship is extremely powerful, but needs upgrades. With this ship, a young captain has the potential to reform the Alliance of Free Stars and revolt against the Ur Quan.

As the player your job is to make contact with a human space station and begin to upgrade your ship. There are literally hundreds of star systems to explore, more than a dozen races to make contact with and mysteries to solve.

This game was great because of the insane depth, both in areas you can explore and the story line. The original creaters of the game were able to get the source code back from whatever company ended up buying it and put it on the internet for programers to rebuild and make it playable on windows XP. If anyone is interested in playing it, there is a link availible at

http://sc2.sourceforge.net/
 
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HeavyB3

HeavyB3

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From Wikipedia
http://uqm.stack.nl/wiki/Star_Control_II
Star Control II

Star Control II, the sequel to the original Star Control, is, in general, a space adventure game. It was a milestone for non-linear gaming and an undeniable influence on modern space travel games such as Homeworld; many consider it one of the best computer games of all time. The player assumes the role of the captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy.

It is difficult to pin SC2 down to a single genre; it contains elements of exploration, scavenging, diplomacy, role-playing, and combat, blended together seamlessly. Intense, real-time, ship-to-ship melee is sprinkled throughout your interstellar travels. The Flagship can be outfitted with various modules to change and improve how it functions, as well as bolstering its effectiveness in battle. The meat of the game, however, is information gathering and the acquiring of unique inventory items through conversation and exploration to unravel the numerous mysteries of space.

Game play is divided into six basic modes:

* Conversation - Interact with other sentient species; Learn from them, trade with them, and form alliances (or attack them).
* Solar system exploration - Navigate solar systems with your flagship, exploring the various planets and moons, while contacting or avoiding other ships in the region.
* Planetary exploration - Control the Planet Lander to collect minerals and biological data while avoiding earthquakes, hotspots, lightning, and aggressive life forms.
* HyperSpace travel - Travel from star to star in HyperSpace (and later, QuasiSpace) while being chased by unidentifiable alien ships, represented as gravity wells.
* Flagship/fleet management - Spend your accumulated Resource units (RUs). Outfit your flagship for whatever lies ahead. Construct a fleet of up to 12 escort ships. Add crew and fuel to you fleet.
* Space combat - The most exciting part of the game! Fly your armada against alien ships in an all-out brawl to the death.

Created by Toys For Bob, Star Control II was released for the PC in 1992, and the 3DO in 1994. The 3DO port included remixed music, spoken dialogue, and 3D-rendered cut scenes, among other version differences. The Ur-Quan Masters source code is derived from the 3DO code, as the original PC source was lost.
 

dreamcastrocks

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Never played Star Control.
 

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