FPS Military games, all hail the new king

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Fiasco

Fiasco

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looks like a COD4 copy/ripoff right down to the character in the blue jogging suit.

That is true.... Except it looks nothing like call of duty, plays nothing like call of duty and is the succesor of the operation flashpoint series which predates call of duty by at least half a decade.

Where call of duty maps are the equivelant of an acre the arma map (there is only one) is hundereds of square miles in size. Call of duty has a couple dozen weapon selections, arma has over 100 not to mention all the fully user operable vehicles.

They both are first person shooters (cod is strictly a fps where as fps is only one part of arma's game model) and that's where any similarities end.
 
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oops I was wrong. Operation Flashpoint was released in 2001. Armed Assault 1 was released in 2006 (Operation Flashpoint 2) and ArmA 2 was released this year (Operation Flashpoint 3).

The original Call of Duty was released at the end of 2003.

ArmA 2 demo can be had here
 

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mordern warfare 2 FTW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

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This game reminds me alot of Battlefield 2. Almost every aspect of it. My only problem with this games that try to encompass it all is that usually one aspect of control (vehicles, FPS etc...) part is really really disappointing.

I thought Battlefield 2 was the closest of I have seen to date of getting all aspects right.

If your talking FPS...nobody does it better then the Call of Duty franchise....nobody.
 
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That's still a limited size map contained within a shadow box. The interior spaces look fantastic though. ArmA isn't contained in a shadow box. You can go as far as you want to. You will never engage a target @ 2500m in COD. You don't have to coordinate your actions with other players in COD. You can't "run and gun", shoot from the hip, dolphin dive, spawn spam, nade spam, wall spam, bullet spam or bunny hop in ArmA.

Bohemia Interactive created Armed Assault but video games are not their primary business model. They make military simulators. Armed Assault (and operation flashpoint before it) is based on Virtual Battlespace which is used by various military branches around the world for training.

VBS2 Video 1
VBS2 video 2

http://virtualbattlespace.vbs2.com/

Call of Duty is a twitch hip shooter. ArmA is an infantry/combined arms simulation.

This game reminds me alot of Battlefield 2. Almost every aspect of it.

The similarities are very limited. Battlefield is small scale maps too (but larger then COD). ArmA shouldn't remind you of BF2 as the VBS system predates Battlefield. If there's a similar concept between the two games it originated with operation flashpoint.

I play alot of COD. The CoD clan I belong to runs the 3rd busiest COD server in the world according to serverspy.net which tracks game server load.

Having played both extensively.... ArmA 2, bugs and all, stole CoD's crown.

Call of Duty clan - |BC|The Bad Company
 

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That's still a limited size map contained within a shadow box. The interior spaces look fantastic though. ArmA isn't contained in a shadow box. You can go as far as you want to. You will never engage a target @ 2500m in COD. You don't have to coordinate your actions with other players in COD.

You can't "run and gun", shoot from the hip, dolphin dive, spawn spam, nade spam, wall spam, bullet spam or bunny hop in ArmA.


Having played both extensively.... ArmA 2, bugs and all, stole CoD's crown

I'll be giving this game a shot today, I've been looking for a more realistic tactical shooter and I think ArmA could be it.

CoD4 was a tremendous game more than worth the praise it's gotten, but I don't think there's a real crown to steal, tastes and games change too quickly these days.

As far as exploits? In any game, someone will find them, and it's a statement of that person, not the architecture of a game. Someone will find a dolphin-diving equivalent in ArmA. They will find a way to be a tool in whatever situation they place themselves in.

You can't excuse the bugs either, repairs after a game has shipped is a good thing, but releasing a game in no condition to be released is another, you can't risk alienating your original buyers with a shoddy product and hope they'll stay around long enough to see it fixed.

Company of Heroes is a great game that drove off a drove of their initial players with garbage internet play. Now, 3 years and 2 expansions later, the online game is stabilized and is a total blast, but the number of people playing it is a fraction.
And it all got based on word of mouth by dissatisfied original customers.

Want a more recent example? Look at America's Army 3, a game that should NEVER have been released. It's at least another 2 major patches from not being a suckfest (and while it does have potential), it's going to keep people from downloading it based on reputation.
It's another example of the parent company rushing out product based on a deadline, not a playline.

Your best companies, like ID and Blizzard have a 'when it's done' release date and while you spend a lot of time salivating in the end it's all worth it.
ArmA could have better served itself with this model and I don't even have to play the game to know it.
 

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