Favorite Video games of all time

dreamcastrocks

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I do not know if I can list just 10, but I will list some games, in no particular order.

Bubble Bobble
Battle Toads
Super Tecmo Bowl
Excitebike
Mega Man
Punchout
Zelda

Dragon Force (Saturn)

Super Mario 64
Golden Eye
Pilotwings
Ocarina of Time

Resident Evil 4
Metroid Prime


Big ass thumbs up to Mutant League Football (Genesis) and Baseball Stars (Neo Geo)
 

dogpoo32

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Civilization (on SNES, the later PC ones such as 3 and 4 are great too)
Super Dodge Ball (thanks for reminding me about that one)
Hit the Ice (SNES)
FFX (PS2)
FFXI (PC)
Suikoden I, II, III (PS, PS2)
Breath of Fire IV (PS)
Metal Gear Solid 2 (PS2)
Gran Turismo 2 and 3 (PS, PS2)
WoW (PC)
RBI Baseball (NES)
Earthbound (SNES)
Resident Evil 1, 2, 3 (PS)
Super Mario World (SNES)
Super Mario Kart (SNES, Nintendo 64)
Warcraft (PC, PS)
All the Madden games

and I'm sure tons of others I forgot about
 
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CardFan67

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  1. World of Warcraft (only #1 because it is what I am playing)
  2. Warcraft II (for PC)
  3. Battlezone (for PC by Activision - old online game)
  4. Command & Conquer (Generals for PC)
  5. StarCraft (for PC)
  6. Dungeon Seige (for PC)
  7. Tecmo Bowl (Sega Genesis)
  8. Bicycle Casino (XBox)
  9. Roller Coaster Tychoon (for PC)
  10. Madden Football (with Madden voice muted - of course)
 

CardFan67

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swd1974 said:
Ultima online

Really started the whole MMORPG

not really... even though they falsely make that claim

MMORPGs, as we define them today, have existed since the early 1990s. However, they have a history that extends back into the late 1970s.


The First Gameworlds

The beginning of the MMORPG genre can be traced back to text-based Multi-User Dungeons, or MUDs, the first of which was developed by Richard Bartle and Roy Trubshaw in 1978. These were gameworlds hosted on private servers (usually at a university, sometimes without the knowledge of the system's administrators) which players would connect to using a telnet client. Gameplay was usually similar to tabletop RPGs such as Dungeons and Dragons; by typing commands into a parser, players would enter a dungeon, fight monsters, gain experience, and acquire loot.
Similar games quickly developed around the same time for the PLATO System. MUDs (and later descendants such as MUSHes and MOOs) were wildly different in implementation from one another, but shared many basic interface elements - for example, a player would usually navigate his or her character around the gameworld by typing in compass directions ("n", "se", etc.)
Many MUDs are still active to this day, and the most influential MMORPG designers such as Raph Koster, Brad McQuaid, Mark Jacobs and Damion Schubert began as MUD developers and/or players
 
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