Scrimmages and Coca Cola Tournament

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Djaughe

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The Snipes matchup pretty close to us.
I can't help but wonder just how good we are?
Is it our playbooks? Our talent?

Why are we so good?

*BTW, Great job shutting down the passing game.

We just move really well...not super speed wise - but agile.

I've seen offensive lines that are super strong - but move like glaciers...our oline averages 50-60 speed/agility...so we move like the denver broncos - where all we need to do is get in position to lay a block and to allow the HB's to do their jobs.

Also - the oline is doing a great job in protecting the QB's....which incidentally is also very mobile.

Here's a post you'll also find interesting:

pottsman said:
Bort on handoffs
pottsman said:
http://goallineblitz.com/game/forum_thread.pl?thread_id=1798899&page=1
Page 49
bort said:
One thing I have noticed: a large number of problems people have with rushing plays is caused by extremely slow QB's being unable to get to the handoff or pitch point very quickly. Many QB's have like 20 speed or even less, while the RB they are trying to hand to has 100.

page 50
bort said:
Grim Truth said:
Bort said:
They do for the most part - that's the update I did this season - to allow RB's to catch the ball on the run during pitches. I guess it might still happen here and there, but it should be greatly reduced.

One thing I have noticed: a large number of problems people have with rushing plays is caused by extremely slow QB's being unable to get to the handoff or pitch point very quickly. Many QB's have like 20 speed or even less, while the RB they are trying to hand to has 100.

Okay, how much speed/agility SHOULD a QB have? Doesn't bother me any, my QB is becoming a mobile QB. But out of curiosity, how much do you suggest?

I dunno, probably 40 or so? Depends on the speed of the HB.

One idea that I've been kicking around is just having some sort of preset speed for handoff motions, so as to make them always work perfectly. There's so much variation in the speed of QB's and HB's that it is very difficult to make sure handoffs and pitches always work the same way, as drawn up.
Bort said:
problem is when the QB is stupid slow - it makes the HB go stupid slow too to wait around for him.


I'm not sure if anyone really realized that yet, might have a bunch of immobile QBs slightly screwing up the running game.


Its amazing to read how folks are frusted that they can't run a pitch and that their HB's must be nerfed.


Also our WR crew is so much better with Maksim Maksov - because def. coordinators can't oversell itself in defending the run. On the DC side - imagine the feeling knowing your CB's can't go 1:1 coverage.

Defensively...we're still a little soft in a couple areas but our AI tactics are holding up pretty good.

You realize I haven't changed any of the percentages this season? Its realtively the same AI that I built for game 1.


I haven't even gone into how your Off. AI is simply in the top 5% of quality AI's. :)

Sorry for the ramble.
 

SuperSpck

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Zambezi Silverbacks vs. Christchurch Fighting Maori

Thoughts:

First off, Silverbacks RB Jacobs is sick fast. That was explosion, especially on the outside plays.

Secondly, I've adjusted the passing offense. We've gone a touch too pass heavy and it's put us in a hole early. We're returning to a run based offense. The passing isn't going away, it's just going to be less frequent. We got to where we are by being tough.

On some of the outside plays (like Proset HB Sweep) I've made sure that Pushing Hands is in as TE. He's got the speed to get outside, which is something our G's have been struggling with. We'll keep up with our "Big 6" line on inside and off tackle plays, but we need to seal quicker, so let's see if Hands can get his hands dirty.

Tropic Thunder's getting a couple of run plays designated as "his", so own the opportunity.

Gutty!
Dynamite!
Pick Six!
BacktoBack Aaah!

And Again!
So VERY Close


We kicked a field goal with our last possession, when the extra 3 points meant nothing. So I've added an input to make sure when down by 10-13 We're still going for it on 4th down.
 
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Djaughe

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Nice work Spck.

I watched the game and came away with the impression that it was just a good game between 2 evenly matched teams with good olines.

Our dline needs to improve...we've been at the 48 rating for too long.

They definitely won the time of possession battle.

It really amazes me how much the defense rely on the offense when it comes to that one stat...so any little bit the offense can do is great.
 
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Djaughe

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L 29-38
MAORI STOMPED BY RED ELEPHANTS


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SuperSpck

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That is a sick fast HB.

Keeping the offense on cruise until the reg season game vs the Knights.
 
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Djaughe

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Guys our game against the Illegal Smexies(54) Matchup was just a throwaway - I had us play just 2 def. play settings to test it out against various passing scenarios.
 

SuperSpck

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