I have seen many posters who say they dont wanna lose games to draft a good players. They quote Herm Edwards and go "You play to win the game and all that". But whats wrong with sucking for a great player like Peyton Manning.
Indy enjoyed 10 + years of playoff success because they sucked for a great QB.. Why should a team go through 15 or so years of heartbreak because of a couple of meaningless wins?? a meaningless win makes a fan happy for a week at the most, but a great players gives us 15 years of football viewing pleasure.
Now, if Suck is gonna be as good as Peyton or not is another question. but if we are close to 1st pick and if we win a meaningless game on the 16th week and miss out on him, i would be @#@$$@# pissed....
I am sure some will agree with me.. whats the use of this season? we are out of it in the 5th week..
I would like to requote Herm Edwards.. "You play.. to get into the playoffs" so if needed, lets suck so that we can enjoy some 10+ years of playoff football...
Totally disagree, but I'm not going to rip on the "suck for Luck" campaign like some would, because I truly believe those advocating such a (misguided) premise think it's in the best interests of the team. Having said that, I'll briefly explain why I think it's, well, stupid:
Primarily I think it's important to keep fighting. It builds character. I know our moms and dads all told us that, but it's true. Building character on a team is important. Building chemistry is important, building mental toughness is important. You don't get that toughness by agreeing to lose. You get it by taking your lumps and fighting. If you give a half-assed effort you don't build that character and toughness because there's a built in excuse: they weren't even really trying. That attitude is
DANGEROUS in team sport.
Furthermore, you don't learn the nuances of the system (and I don't care if you already hate the system), you don't learn the nuances of opponents, you don't even pay attention to schemes or tells or tendencies because you've stopped caring. Those little "edges" could be (and will be) important going forward.
Then there's just pure football aggression and anger. Nothing will motivate a team more than being b*tchslapped every single Sunday. You won't get that if you just give up (again, a built in excuse).
Look, I've been a Cardinal fan, like many of you, since before they even moved here. You could say I'm accustomed to the losing. I don't like it, obviously, but it happens. That being said, what I really can't stand is a team of quitters. They won't improve going forward, because that quit mentality is already instilled. Every time it gets tough, they're going to give up if they have a history of quitting. People spew a lot of nonsense about Kurt Warner, and admittedly he was a great QB, HOF'er, all that, but what he really brought to this organization (and Whis did the same thing when he got here) was a winning attitude, and by that I mean never giving up. For example, look at a few blowout losses, one to the Jets comes to mind. We were out of that game by halftime, and KW comes back in the 2nd half to score something like 4 TD's or whatever, and we
still lost. Point is, that instilled something in this team, even that loss. Something they wouldn't have gotten had they just rolled over at halftime and given up. It made this team believe KW et al could score multiple TD's in a desperate situation. Then you got the D going man, if we can hold them under 30 by halftime (I jest) we got a chance. That's what I'm talking about.
Quitting doesn't help anyone, and who wants a great QB coming to the desert already thinking we're a bunch of quitters? Nobody in their right mind should ever quit, there's stuff to be learned every play, every down, every game.
I've used this analogy before, and I'll use it again: everyone's played a video game at some point. Sometimes you die; sometimes a lot. Sometimes you may even take huge damage early in a level and you know you won't finish it alive, but you carry on just to explore or see what the level has to offer, since it's a "life" you're going to lose anyway. In video games, if you give up and just restart the level, you never know what's ahead, because you die (or are about to) at the same spot every time. You could quit and start over, but you'll never know. Smart players continue playing, knowing they're about to die, or knowing they won't complete the level.
It's like the analogy of the guy driving 100 miles in pitch black darkness and fog, and he makes it home and his wife is like how did you ever make that drive in the fog and all, you couldn't even see your destination, and the husband says I only needed to see 3 feet in front of me and take it 3 feet at a time, eventually I got home. That's the point. No quitting.